Hi,
I've been playing around with oceans and flip, and I can't seem to figure out how to get nice refraction and transparency in the splashy area, it's all rendering with the colour and transparency of the deep ocean. It works nicely with the basic fluid shader, but with the fluid shader I'm unable use the ocean spectrum. Is there something that I'm doing wrong, or is this just how the oceansurface shader works.
Thanks a lot!
Josh
Found 13 posts.
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Houdini Indie and Apprentice » How to render splash with OceanSurface Shader?
- Josh Wibberley
- 13 posts
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Houdini Indie and Apprentice » Ocean Foam Sop Camera Region Issue
- Josh Wibberley
- 13 posts
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Just in case anyone has a similar issue. I resolved it in the end by right clicking on the ocean foam sop, and allow editing of contents. Then inside the node put a Clean sop under ‘clip at near’.
Houdini Indie and Apprentice » Ocean Foam Sop Camera Region Issue
- Josh Wibberley
- 13 posts
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I'm following a tutorial on Ocean FX. When I turn on the camera region type in the ocean foam sop, all of the particles disappear? I've got the near and far set to 1 and 1500. If I turn the z density falloff from 1 to anything less than 1 they come back? It also looks like the falloff is having the opposite effect. Particles near seem to be less than those further away?
thanks a lot
thanks a lot
Houdini Indie and Apprentice » rigid body - objects dont come to rest
- Josh Wibberley
- 13 posts
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Does the drag force work? If you copy the gravity Y value, and paste the relative reference into your goal velocity in your drag, that way the drag wont slow down the falling objects. Also, you could try playing around with the ‘targetv’ attribute.
Houdini Indie and Apprentice » Render only Zpass Mantra?
- Josh Wibberley
- 13 posts
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Hi,
I've been rendering a scene for nearly 24 hours now, but realised I forgot to select PZ in ‘Extra Image planes’ Before i hit render. Is there any way I can render a depth pass without rendering the entire scene.
Thanks
Josh
I've been rendering a scene for nearly 24 hours now, but realised I forgot to select PZ in ‘Extra Image planes’ Before i hit render. Is there any way I can render a depth pass without rendering the entire scene.
Thanks
Josh
Houdini Indie and Apprentice » Issue with trail sop velocities
- Josh Wibberley
- 13 posts
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Hi,
I've object merge in my rbd sim and passing it through a trail sop to compute the velocity.The trail sop seems to be computing velocity before anything is moving in my sim,and the velocities are all over the place?
Thanks a lot
Josh
I've object merge in my rbd sim and passing it through a trail sop to compute the velocity.The trail sop seems to be computing velocity before anything is moving in my sim,and the velocities are all over the place?
Thanks a lot
Josh
Houdini Indie and Apprentice » Turn off point display?
- Josh Wibberley
- 13 posts
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Hi,
How do I turn off point display inside a geometry node? The display points button is disabled on the left of the veiwport but the points are still displayed?
Thanks
How do I turn off point display inside a geometry node? The display points button is disabled on the left of the veiwport but the points are still displayed?
Thanks
Houdini Indie and Apprentice » Background Image not showing in veiwport
- Josh Wibberley
- 13 posts
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Hi, I've loaded an image sequence into the ‘Background Image’ section in the camera settings. But its not showing in the view port? I have checked that the ‘display background’ button is enabled but it's not showing?
Thanks
Thanks
Houdini Indie and Apprentice » How to find Node name for createNode in Python
- Josh Wibberley
- 13 posts
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Hi,
How do I find the name of a node to pass into the createNode()function? I'm following a tutorial, and in it he writes: .createNode(“ifd”) to create a mantra node. But I can't figure out where I find this. I've printed the node using the ‘.asCode()’ function, but I'm not really sure what I'm looking for.
Thanks
How do I find the name of a node to pass into the createNode()function? I'm following a tutorial, and in it he writes: .createNode(“ifd”) to create a mantra node. But I can't figure out where I find this. I've printed the node using the ‘.asCode()’ function, but I'm not really sure what I'm looking for.
Thanks
Houdini Indie and Apprentice » Adding Shaders to volumes
- Josh Wibberley
- 13 posts
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I managed to fix it by deleting the material node, then applying the material again to the volume by dragging it from the material Pallet onto the volume. Not sure why it wasn't working.
Houdini Indie and Apprentice » Adding Shaders to volumes
- Josh Wibberley
- 13 posts
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Hi,
How do I apply the billowy smoke material to my simulation? I've dragged the material from the material window onto the volume in the viewport. But when I render it's all black?
Thanks
How do I apply the billowy smoke material to my simulation? I've dragged the material from the material window onto the volume in the viewport. But when I render it's all black?
Thanks
Technical Discussion » Voronoi Fracture Very slow.
- Josh Wibberley
- 13 posts
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Hi,
Is there anyway I can speed up my Voronoi Fracture? It takes up to 3 hours to fracture my object. I've created a volume from points and then converted that to geometry and am breaking that geometry up using a Voronoi Fracture node
I've attached my project
Thanks a lot
Josh
Is there anyway I can speed up my Voronoi Fracture? It takes up to 3 hours to fracture my object. I've created a volume from points and then converted that to geometry and am breaking that geometry up using a Voronoi Fracture node
I've attached my project
Thanks a lot
Josh
Houdini Indie and Apprentice » S and T Coordinates Texture Vop Node Houdini Apprentice 17.0.352
- Josh Wibberley
- 13 posts
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Hi,
I'm new to Houdini, and I'm following a tutorial, but on the texture vop node they have ‘S’ and ‘T’ inputs. I can't find them? I'm using Houdini Apprentice 17.0.352. Basically what I have done (I apologise if I don't explain this very well as I don't really understand it myself) I've fed points in to a uv texture node and then that into an attribute VOP. Then inside the VOPI've imported the uv attribute, and fed that into a vector to float, but then the ‘fval1’ and ‘fval2’ on the tutorial are fed into the S and T inputs in the texture node?
Thanks a lot
Josh
I'm new to Houdini, and I'm following a tutorial, but on the texture vop node they have ‘S’ and ‘T’ inputs. I can't find them? I'm using Houdini Apprentice 17.0.352. Basically what I have done (I apologise if I don't explain this very well as I don't really understand it myself) I've fed points in to a uv texture node and then that into an attribute VOP. Then inside the VOPI've imported the uv attribute, and fed that into a vector to float, but then the ‘fval1’ and ‘fval2’ on the tutorial are fed into the S and T inputs in the texture node?
Thanks a lot
Josh
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